In mountain ranges, ridges and terraced mountains can form. Vast and relatively flat plains, rolling hills and complex, realistic mountain ranges dominate the landscape. V7 mapgen is officially stable, with the exception of floatlands. It mapgen the default selection since Minetest 0.4.15. Deep in the underground, giant caves may form (like in v5). The generated caves are broad, often have lots of space and are often very long and complex and like to branch off. This mapgen also has the unique feature of supporting floating islands high in the sky (→ Map generator features), but they are disabled by default. Like in v5, the biome have to be defined by mods first. One of the most unique features in this map generator are the broad and deep water canals (called “ridges”) at sea level, but they can be disabled. Generates a very large-scale environment with large biomes and plains. Generated entirely using 2D Perlin noise. Other unique features include: Large patches of dirt and sand in the underground, rare gravel fields on the surface and a setting to generate a flat map in v6 style. Because of the nature of v6, the biomes are much simpler than in the other map generators, and a couple of blocks found in the other map generators can't be found in v6 maps (for example: Silver Sand, Acacia Tree, Orange Coral). Four species of trees are generated: Regular tree, apple tree, jungle tree and pine tree. This is the only map generator with predefined biomes: Grassland, forest, jungle, desert, taiga, tundra. This is the only map generator in which lava is already generated below Y=-32, much higher than in the other mapgens. Larger caves only generate for underground water and lava lakes. The caves are simple, short and tight and have little variation, but they are frequent. The landscape is rather simple, the hills don't extend above Y=47 and there are no natural terrain overhangs (ignoring caves). Notable for rather flat and simple hills and cliffs. The same is true for all other mapgens except v6. The biomes have to defined by mods first, otherwise it will be a stone-only landscape. Like in most other mapgens, lava and water lakes may appear as lakes in the underground, but lava starts to appear very deep at Y=-273 or below. Deep in the underground, there is a low chance to encounter giant caves. They can sometimes be very long, deep and tricky to explore and form a complex tunnel system. The caves are often tight but may be broad at times. Like most map generators, v5 generates many caves in the underground. While the landscape is not exactly realistic, this mapgen is intentionally included in Minetest because its uniqueness and weirdness also has a special appeal to some. The oceans can sometimes reach extreme depths as well. Extreme overhanging terrain is not uncommon and the landscape is sometimes realistic, sometimes strange and challenging. Notable for its unique and somewhat strange terrain shape and occasional floating islands which often look like blobs. To learn more about the history of the map generators, see Map Generator Evolution. To learn more about detailed configuration, see Map generator features. Here are examples of landscapes generated with the different map generators (using Minetest Game):Īll map generators described in full detail. fractal: Map is based on a fractal of your choice highly configurable.flat: A perfectly flat world, but with caves, biomes and decorations.valleys: Many hills, mountains and valleys containing river water flowing downhill.carpathian: Complex and realistic mountains with multiple variants, sometimes reaching extreme heights, separated by oceans and far-reaching low and mostly flat plains.v7: Very widespread landscape, tall mountains with overhanging terrain and far plains.v6: Simple hills, cliffs and plateaus, rather flat and small-scale mapgen, no terrain overhangs, predefined biomes.v5: Unrealistic yet interesting landscape with frequent floating blobs and extreme terrain overhangs, and deep oceans.These are the available mapgens described in brief: All mapgens included in Minetest are officially supported and updated. “v5”, “v6” and “v7” are names, not version numbers. Important: v5 and v6 are not legacy map generators. The v6 map generator is special because its biomes are completely predefined and can't be changed trivially. In all map generators except v6 these biomes can be defined by mods using the Biome API. Some mods may change them radically, also all map generators allow for a lot of configuration in the advanced settings menu.Īll map generators have biomes. It is possible to choose between them when creating a map. There is a number of different map generators. It is based on Perlin noises, functions which allow associating to each point a random yet consistent value. This complex program, integrated into the game, can generate procedurally the map, which is the world the player evolves in.
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