![]() For now, however, I'm planning on taking things slow and soaking in "Elden Ring's" open world as I experiment with weapons and combat styles to find the perfect fit for me. I'm looking forward to playing a lot more "Elden Ring" in the days and weeks to come and I don't think that this will be the last I write about my time with the game. I'm beginning to see the appeal of "Souls" games after thinking for so long that they weren't really for me. So yeah, I'm having a lot of fun with "Elden Ring" so far, frustrations and all. The early hours of "Elden Ring" reinforced that notion, and I have a feeling that this is going to be a common theme for anyone who is coming to the "Souls" series for the first time through "Elden Ring." After around 10 hours, however, something clicked where that process of figuring out a fight became less frustrating and much more enjoyable. I'm not sure how extensive the crafting system is in this game, but at least in the early game, it's useful without crafting and farming becoming the dominant focus.įor years, I've thought that "Souls" games weren't for me because I assumed I wouldn't have the patience – or even the ability – to learn difficult fights. For instance, it's nice to be able to craft arrows – even basic, low damage ones – rather than having to grind out Runes ("Elden Ring's" version of Souls) to buy them from a vendor when I just want to use them to pull enemies away from groups. Crafting is impactful without feeling like a strict necessity, at least early on in the game. Going hand-in-hand with the open world is the fact that you can now craft items, which require you to harvest raw materials from plants and animals. The horse is actually integral to exploration because it can double jump, allowing you to reach places you can't on foot. ![]() You can even attack from horseback, and that can give you an edge against some enemies (while making it harder to bring others down). ![]() ![]() It was my intention to play through at least the "Dark Souls" trilogy before "Elden Ring," but certain other games got in the way of those plans.Įxploration is helped along by the fact that you have a horse, and riding around feels pretty good. All told, I've spent about 30 hours with "Dark Souls Remastered" heading into "Elden Ring," and that's it. That's little surprise, as my "Dark Souls" bona fides are lacking, to say the least. With director Hidetaka Miyazaki and his team at From Software further refining the tried-and-true "Dark Souls" gameplay, it's no wonder people are looking forward to "Elden Ring."īandai Namco gave me the chance to play "Elden Ring" before release, and even though this originally started as a project to review the game, the plan quickly unraveled as it became clear that I am straight up awful at it. "Elden Ring" promises to be more than any "Souls" series game or spin-off that came before it, with an open world to explore and the worldbuilding handled by "A Song of Ice and Fire" scribe George R.R. There's a good reason why, because over the past 13 years, the "Souls" series has redefined the action RPG genre, with it brutal difficulty and a gameplay loop that's frustrating-yet-satisfying.
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